The Information Bottleneck ($q^\star$)

This simulator runs a live Predictive Bottleneck Codec resolving persistent spatial structures in an environment. Drag the Bandwidth ($B$) slider below the Required Predictive Rate ($R_{\mathrm{req}}$) to physically starve the network's capacity and instantly trigger Narrative Decay.

The Substrate ($\mathcal{I}$)?

The true expanded environment containing $K$ active geometric features.

Drag to pan. Scroll to zoom the Focus Window.

Image Credit: NASA/Keegan Barber

Observer Controls

The physical bit constraint of the observer's codec.

The number of structural features the network must track ($K = 2^n$).

Live Stability Metrics

Distortion (MSE) ? 0.0000
Pred. Rate ($R_{\mathrm{req}}$) ? 0.0
Lagrangian ($\beta$) ? 0.100
Subjective Lag ? 0 F
Collapse ($C_{\max}$)

The Render ($R_{t+\tau}$)?

The Neural Network's forced holographic projection through the $B$-bottleneck.